class PhongMaterialBehavior extends
MaterialBehavior
A cheaper type of material with less realism, based on older principles,
named after computer graphics pioneer Bui Tuong
Phong, not as realistic as
StandardMaterialBehavior
or
PhysicalMaterialBehavior
can be with their
“physically-based rendering (PBR)” algorithms.
Backed by Three.js THREE.MeshPhongMaterial
.
Inherits properties from MaterialBehavior.
Inherits methods from MaterialBehavior.